Okay, in your system.mrs folder, open up NPC.XML
You can scroll all the way to the bottom but it should be before the </xml> tag. Put the code in between </NPC> and <NPC id="xx"
Here's the code for the NPCs:
- Code:
-
<NPC id="126"
name="Zombie "
desc="Zombie"
meshname="zombienoir"
scale="1.0 1.0 1.0"
grade="regular"
max_hp="90"
max_ap="90"
int="4"
agility="4"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="120" />
<ATTACK type="melee" range="130" weaponitem_id="300018" />
<SPEED default="400" />
<DROP table="G191" />
</NPC>
<NPC id="127"
name="Zombie Eval"
desc="Zombie Eval"
meshname="zombieval"
scale="1.0 1.0 1.0"
grade="elite"
max_hp="170"
max_ap="130"
int="4"
agility="4"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="120" />
<ATTACK type="melee" range="130" weaponitem_id="300018" />
<SPEED default="400" />
<DROP table="G191" />
</NPC>
<NPC id="128"
name="Zombie Boss"
desc="Zombie Boss"
meshname="zombienoir"
scale="3.5 3.5 3.5"
grade="boss"
max_hp="8000"
max_ap="9700"
int="4"
agility="4"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="8">
<COLLISION radius="30" height="200" tremble="5" />
<ATTACK type="melee" range="130" weaponitem_id="300018" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="340" />
<SKILL id="381" />
<SKILL id="382" />
<DROP table="G191" />
</NPC>
Save it and close it!
So now you have the NPC codes stored inside ur system.
Now, the scenario.xml. Open it and below the last mansion quest, add in this code :
- Code:
-
<SPECIAL_SCENARIO id="87"
title="Zombie King"
QL="1"
DC="1"
mapset="Mansion"
XP="Choose XP"
BP="Choose BP">
<SACRI_ITEM itemid="Choose" />
<!-- Hall1 맵 부터 시작 -->
<MAP dice="1" key_sector="205" key_npc="128" boss="true">
<NPCSET_ARRAY>Z19/Z19/Z19</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="205" key_npc="128" boss="true">
<NPCSET_ARRAY>Z19/Z19/Z19</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="205" key_npc="128" boss="true">
<NPCSET_ARRAY>Z19/Z19/Z19</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="205" key_npc="128" boss="true">
<NPCSET_ARRAY>Z19/Z19/Z19</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="205" key_npc="128" boss="true">
<NPCSET_ARRAY>Z19/Z19/Z19</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="205" key_npc="128" boss="true">
<NPCSET_ARRAY>Z19/Z19/Z19</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
Now go to ur model.mrs folder, open NPC.xml. Add this code in.
- Code:
-
<AddXml name="zombienoir" filename="model/npc/zombies/zombienoir.xml" autoload = "false"> </AddXml>
<AddXml name="zombieval" filename="model/npc/zombies/zombieval.xml" autoload = "false"> </AddXml>
Now go to your MatchServer folder
Open up npcset.xml
Copy this code and paste it into the npcset.xml
- Code:
-
<NPCSET id="19998" name="Z19" basenpc="126"> <!-- Random 1 -->
<ADDNPC npc_id="127" min_rate="15" max_rate="15" />
<ADDNPC npc_id="126" min_rate="15" max_rate="15" />
</NPCSET>
FINALLY, Drag zombies.mrs into ur Gunz Folder>Model>NPC>"In Here!"
Thats all! Simple? Questions?
FAQ [Frequently Asked Questions]
Q: I put the sacrifice item but the title doesnt show up! When I play it is Mansion lv 0 only goblins. What Should I do?
A: It means there is something wrong with the scenario code you added. Make sure you change the "Choose XP, Choose BP" into xp and bp.
Q: The Zombie doesn't show up! It is invisible!
A: Check whether you have placed your zombies.mrs into the correct folder [NPC folder]
Q: What if the zombie hits me with no damage?
A:a) Then change the weapon id in the npc.xml to a weapon that does damage.
b) The weapon id in npc.xml may be wrong or the weapon isn't added into your zitem.xml like the other weapons.
Some Proofs :
- Spoiler:
https://2img.net/r/ihimizer/img824/1588/52579575.jpghttps://2img.net/r/ihimizer/img155/3323/94110125.jpghttps://2img.net/r/ihimizer/img264/7078/66641565.jpgcredits to my bro.
Razi46 ( A.K.A.) Latitude LOL
and also me
Download Link :
http://www.4shared.com/file/bZ-fgGh8/_2__zombies.html